[IFComp 2015] 5 Minutes to Burn Something!

I just played 5 Minutes to Burn Something! by Alex Butterfield.

Cover art for

5 Minutes to Burn Something! is sort of a slice-of-life game, if your life is pretty wacky and your morals a bit tenuous. It’s a Z-code game, which I played using Zoom. It was updated almost immediately after the competition started to remove a bug that made the game possibly unwinnable, so I downloaded the updated version.

You’re great at burning bridges and midnight oil, but figurative fire can’t save you now.

Nice blurb.

You can download the game or play it online, both from IFComp.org. (At least while the comp is going on. I’ll try to remember to put in updated download information when the comp ends…)

Spoilers after the cut.

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[IFComp 2014] Tower

Tower, by Simon Deimel, is a parser-based game written in Inform. You can download it from the comp website or play it online here. I played it offline, as I prefer to do with parser-based games. The author has updated the game since the comp began, but I played the original version.

Out of the blue, and into the blue. And there you are, in a chamber, trying to find out what is going on. Everything is so unreal… what has happened to you? TOWER is a short interactive fiction with surreal elements.

Spoilers behind the cut.

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[IFComp 2014] One Night Stand

One Night Stand, by Giannis G. Georgiou, is a parser-based game made with Quest. It can be played online here. (It is not playable offline.) A note: you can play without registering, but if you want the ability to save your game, you have to make a free account with textadventures.co.uk or log in with another service (Google, Facebook, or Microsoft).

After a night of vodka and vague acquaintances, Sandy wakes up in an unknown bedroom, unable to remember the name of the man sleeping next to her.

Spoilers behind the cut.

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[IFComp 2014] Ugly Oafs

Ugly Oafs, by Perry Creel, is a parser-based game written in Inform. You can download it from the comp website or play it online here. I played it offline, as I prefer to do with parser-based games. Also, the author updated the game after the Comp began – the version I played was updated on October 9.

Push back the Wrath Pulse–or find the Fry Gun to destroy it for good!

A wordplay game with several ways to lose deliberately. Source code included.

Spoilers behind the cut.

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[IFComp 2014] Fifteen Minutes

Fifteen Minutes, by Ade McT, is a parser-based game written in Inform. You can download it from the comp website or play it online here. I played it offline, as I prefer to do with parser-based games. Also, the author updated the game after the Comp began, but I played the version that I downloaded on October 1.

You’re in a tight spot.

You have fifteen minutes before the Principal expels you from the cosy world of academia and into the cold harsh reality of the real world. You really should do something about it.

A time-travelling tale of paradox management.

Spoilers behind the cut.

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