[IFComp 2014] Tower

Tower, by Simon Deimel, is a parser-based game written in Inform. You can download it from the comp website or play it online here. I played it offline, as I prefer to do with parser-based games. The author has updated the game since the comp began, but I played the original version.

Out of the blue, and into the blue. And there you are, in a chamber, trying to find out what is going on. Everything is so unreal… what has happened to you? TOWER is a short interactive fiction with surreal elements.

Spoilers behind the cut.

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[IFComp 2014] One Night Stand

One Night Stand, by Giannis G. Georgiou, is a parser-based game made with Quest. It can be played online here. (It is not playable offline.) A note: you can play without registering, but if you want the ability to save your game, you have to make a free account with textadventures.co.uk or log in with another service (Google, Facebook, or Microsoft).

After a night of vodka and vague acquaintances, Sandy wakes up in an unknown bedroom, unable to remember the name of the man sleeping next to her.

Spoilers behind the cut.

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[IFComp 2014] Ugly Oafs

Ugly Oafs, by Perry Creel, is a parser-based game written in Inform. You can download it from the comp website or play it online here. I played it offline, as I prefer to do with parser-based games. Also, the author updated the game after the Comp began – the version I played was updated on October 9.

Push back the Wrath Pulse–or find the Fry Gun to destroy it for good!

A wordplay game with several ways to lose deliberately. Source code included.

Spoilers behind the cut.

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[IFComp 2014] Fifteen Minutes

Fifteen Minutes, by Ade McT, is a parser-based game written in Inform. You can download it from the comp website or play it online here. I played it offline, as I prefer to do with parser-based games. Also, the author updated the game after the Comp began, but I played the version that I downloaded on October 1.

You’re in a tight spot.

You have fifteen minutes before the Principal expels you from the cosy world of academia and into the cold harsh reality of the real world. You really should do something about it.

A time-travelling tale of paradox management.

Spoilers behind the cut.

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[IFComp 2014] metapost: contacting me

A brief aside…

Rule 4 for authors in the competition states:

4. Authors of a competition entry may not discuss any of the entries in a public forum, blog, or social network before the end of the voting period… Beyond the allowed level of announcement, you may not engage in public discussion about any of the games — including your own — until the competition’s voting period is over.

This rule does not disallow private correspondence about the competition. Furthermore, authors may use the authors-only discussion forums on intfiction.org without restriction.

I’m taking my cue from Emily Short in interpreting this as prohibiting authors from commenting on blogs about games until the competition is done. If you’re an author and do comment before November 15, I’ll delete your comment so you don’t run afoul of those rules.

I’ve added contact information (elizabethifblog at a popular email domain owned by Google), and authors (or anyone else) should feel free to contact me there. I keep transcripts of my playthroughs for parser-based games, which, though I’m saving them primarily for my own reference, I’m happy to share.

If you are not an author in this competition, I would love your comments on any of these reviews – I’m always curious if other people saw a game the same way I did. Comments are moderated by default, but I’ll almost certainly approve anything that’s a) not from an author and b) not spam or hate speech.

Now back to regular reviews. I have no idea how some folks have gotten through so many games already – I admire you!