Much Love, BJP: Examining Gender and War through Interactive Fiction is a very short Twine piece by Megan Stevens.
A brief look at the life of a fictional war correspondent. “Much Love: BJP” was showcased to a limited audience at the Hope College Celebration for Undergraduate Research.
Review after the cut.
Nowhere Near Single is a Twine work by kaleidofish.
A young woman new to the entertainment industry struggles with harmonizing her public pop star persona and her private polyamorous life. Warning for mildly graphic content.
You can find Nowhere Near Single here until the comp ends.
Review with spoilers after the cut.
In the Friend Zone, by Brandan Vance, is a hyperlink story/game. It is online here.
A horror-parody in the tradition of Franz Kafka. Many regard ‘the friend zone’ as a metaphorical penal colony in which well-intentioned Nice Guys™ frequently find themselves trapped. But what if it were a physical penal colony?
And what if you became stuck in there with the Nice Guys™?
Review, with spoilers, after the cut.
Seeking Ataraxia is a browser-based work by Glass Rat Media. (Despite the name sounding like a company, from the website I think the piece was created by just one person.)
A simulation of what it’s like to live with Obsessive Compulsive Disorder, balancing life, relationships and neurosis on your quest toward peace.
It is a Twine-like format where the reader clicks on hyperlinks in the text to progress to the next page, sometimes choosing between several options. It is a short piece; I finished exploring it in about half an hour.
A review, with spoilers, behind the cut.
Icepunk is a browser-based game by pageboy (alternately, page13oy). You can play it here.
Spoilers behind the cut.
I have an ongoing quest to figure out how I feel about hypertext fiction . I admit that I was not thrilled to discover that so many of the entries were Twine or Twine-like pieces in this year’s IFComp. A number of those I wound up liking a lot, so I’m pleased to say that my opinions have been evolving. I’m still much more likely to seek out parser-based IF games over the next ten months than I am to look for more hypertext pieces, though, and here are some of my reasons why.
It starts from this: Good writing is hard.
100,000 years is a very short hypertext piece by Pierre Chevalier. I recommend you experience it here before reading the rest of my review, below the cut. (It will only take you a few minutes.)