[IFComp 2015] GROWBOTICS

GROWBOTICS is a browser-based piece by Cha Holland.

Cover art from GROWBOTICS by Cha Holland

A new generation in construction and creativity is finally here! No matter who you are GROWBOTICS will help you channel your inner artist.
A short exploration of invention, expectation, learning and context.
Minimal use of sound. Internet Explorer and mobile browsers are not fully supported.

You can play it here until the comp ends.

Review after the cut.

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[IFComp 2015] Much Love, BJP

Much Love, BJP: Examining Gender and War through Interactive Fiction is a very short Twine piece by Megan Stevens.

Much Love, BJP by Megan Stevens

A brief look at the life of a fictional war correspondent. “Much Love: BJP” was showcased to a limited audience at the Hope College Celebration for Undergraduate Research.

Review after the cut.

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[IFComp 2015] The Man Who Killed Time

The Man Who Killed Time, by Claudia Doppioslash, is an online story that uses the inkle interface. You can read it here.

Cover art from

In the shabby, dusty office, just overlooking one of the least busy streets in town, sat the Detective owner of the establishment. You wouldn’t think it by looking at his head, as usual lowered as to almost touch his desk while perusing some paper or other, that this man, yes, actually this man, had killed Time.

Or will kill Time.

Or is killing Time, this very moment (the ordering is always the trickiest bit).

Notes: – English is not my first language. – While I was writing it, I realised its nature is more that of a non-branching story, but I wanted to have an entry at IFComp and I could use the feedback anyway, so here it is.

Review after the cut.

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[IFComp 2015] Onaar – technical difficulties

Onaar, by Robert DeFord, looks like an interesting game:

Go to Onaar and become an Alchemist. Learn to make potions that allow you to survive and thrive in a dynamic, open-ended game world. Will you elevate your skills and vanquish the rogue wizard who threatens that world, or will you die trying? Download includes interpreters for Windows and Mac.

However, I can’t get it to work. The interpreter that was included is a patched version of Gargoyle, but my MacBook Pro couldn’t open it at all. (I didn’t get a more specific error than that, or any options – just “The application can’t be opened.” Changing my security settings to allow apps downloaded from “Anywhere” had no effect.)

I was able to open the game with the version of Gargoyle that I already had, but the game acted buggy when I tried to talk to the kindly priest, then crashed when I tried to tell someone my name. As I was only three turns in at that point, I gave up.

If anyone else out there with a Mac has managed to run this game, I’d love to hear how you managed it. Until then, though, I can’t review or judge it.

[IFComp 2015] Nowhere Near Single

Nowhere Near Single is a Twine work by kaleidofish.

Nowhere Near Single cover art by kaleidofish

A young woman new to the entertainment industry struggles with harmonizing her public pop star persona and her private polyamorous life. Warning for mildly graphic content.

You can find Nowhere Near Single here until the comp ends.

Review with spoilers after the cut.

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[IFComp 2015] The Problems Compound

The Problems Compound is a classic-IF parser-based puzzler by Andrew Schultz.

Schultz’s name is probably familiar to those of you who have been following the comp for several years. He is also the author of Ugly Oafs and Threediopolis, among others. (Those link to my reviews, which do have spoilers.) In the spirit of disclosure, I also beta-tested another of his games in 2014. The Problems Compound can be played online here while the comp is still going on. I downloaded the October 4 updated version and played it using Spatterlight.

Review with spoilers after the cut.

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